Free 2D Focused Cross-Platform Game Development
Defold is a completely free to use game engine for development of desktop, mobile and web games. There are no up-front costs, no licensing fees and no royalties. The source code is made available on GitHub with a developer-friendly license. The Defold editor runs on Windows, Linux and macOS and includes a code editor, debugger, profiler and advanced scene and UI editors. Game logic is written in Lua with the option to use native code to extend the engine with additional functionality. Defold is used by a growing number of developers to create commercial hits as well as games for game jams and in schools to teach game development. Defold is known for its ease of use and it is praised for its technical documentation and friendly community of developers.
Supported Targets
Deploying Defold games to supported targets is a low friction experience and can even be fully automated with our bob scripting tool. This means with Defold it is possible for you to one click deploy new game builds to Steam as some in our community do.
Windows
macOS
Linux
HTML5
Android
iOS
Some console platforms not listed here may require partner verification to use. When your project / team is ready to get verified, please contact us to get verified as required by console vendors.
Discover Defold
Active community on the Defold official forum
Large number of community contributed libraries and extensions with many popular SDKs you would expect supported
Refactoring is a first class feature, quickly make large organizational changes in your projects with the busy work taken care of for you by the editor
Though 2D focused the engine is still 3D
Lightweight, efficient engine runtime with the ability to strip out additional features as desired
Make webgames, mobile games, and Steam games all from the same project
Texture Profiles make it easy to enable per platform compression levels when size matters
Live Update enables you to release new content and fixes quickly
No need to install extra dependencies to make platform build bundles
Fonts are handled efficiently with only the glyphs in use kept in memory, even distance field fonts are supported
Don't love Lua? Code using Haxe with hxdefold
Visit the official Defold site for manuals, API reference, examples, and tutorials